Like a lot of teenagers of my generation, I played a Role-Playing Game (RPG) called Dungeons and Dragons (“D&D“.) The majority of the players in our smallish-town D&D group were Christians, so we downplayed the wizardry aspect, and concentrated on adventure and combat. We also shunned most cosplay and Live-Action Roleplaying. (“LARPing”.) This was in the late 1970s, so we had access to just the small-format Chainmail book and the first three D&D boxed-set rulebooks developed by Gary Gygax, et al. This was long before the more popular large-format Advanced D&D books were published.
One key aspect of characters in the D&D game is the term Character Alignment, which ranges from “Lawfully-Good” to “Neutral”, and to “Chaotically-Evil.” Alignment was used to describe the ethics and morals of both role-playing characters and Non-Player Characters (NPCs.) I consider these terms a useful way to categorize the real-world alignment and motivations of politicians, journalists, “activists”, military leaders, and pundits. There are indeed good and evil people, and in the sociopolitical realm, their alignment affects the course of human events, globally. Continue reading“An Old RPGer’s View of Socio-Poltical Alignment and Motivations”

